![]() Strange items do not have visible item levels, unless viewed by a third party website such as backpack.tf, but do have a rank prefix that changes according to the number of kills the player has made with the weapon.Ĭertain Mann Up rewards, such as Botkiller weapons and Killstreak Kits, are assigned a level equal to the tour number that is completed when they are obtained, up to level 255. The Duck Journal levels up with the second, third, fourth, and fifth use of a Duck Token, increasing from levels 1 to through 5. MvM Badges level up each time the player completes a Tour of Duty. The Dueling Badge's level increases by 1 for every 10 duels won by the player, changing into the next tier of badge at levels 25, 50, and 75. Machine Badges, and the Duck Journal are the only items to change level. The ability to view levels in the in-game backpack for Cosmetics has since returned as of the AugPatch. All existing items retained their levels. However, cosmetics will still receive random levels between 0 and 100 and this was later amended to levels 1 through 100 some time after the Classless Update. Random leveling is no longer a feature as of the Patch. Dropped items were given a random level between 0 and 100, and the level would appear under the name of the item, visible to all players. Spy Update, item levels were added by the developers to test if level functionality could be included. Originally, when the item drop system was first implemented in the Sniper vs. Levels, viewed with the item name in the loadout menu, are purely cosmetic and do not modify the effectiveness of any weapon or item. Level 3: Crossover (no solution recorded yet).The majority of items in Team Fortress 2 have levels associated with them.Level 1: Of Pancakes and Spaceships (no solution recorded yet).Level 2: Slightly Different (no solution recorded yet).Level 4: An Introduction to Bonding (no solution recorded yet).Level 5: A Brief History of SpaceChem (no solution recorded yet).Level 6: Removing Bonds (video material available).Level 1: Double Bonds (video material available).Level 2: Best Left Unanswered (video material available).Level 3: Multiple Outputs (video material available).Level 4: An Introduction to Pipelines (no solution recorded yet).Level 5: There’s Something in the Fishcake (no solution recorded yet).Level 6: Sleepless on Sernimir IV (video and image material available).Level 1: Everyday is the First Day (video material available).Level 2: It Takes Three (video material available).Level 3: Split Before Bonding (video material available).Level 4: Settling into the Routine (video material available).Level 5: Nothing Works (video and image material available).Level 6: A Most Unfortunate Malfunction (no solution recorded yet).Level optional: Challenge-In-Place Swap (video and image material available). ![]() Level 1: An Introduction to Sensing (video material available).Level 4: No Ordinary Headache (video and image material available).Level 3: Random Oxides (video material available).Level 2: Prelude to a Migraine (video material available). Level 2: Under the Ice (video material available).Level 1: Ice to Meet You (video material available).Level optional: Challenge-Going Green (video and image material available).Level 6: No Need for Introductions (video and image material available).Level 5: No Thanks Necessary (video and image material available).
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